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But really though, I think you should be able to fast travel to and from interiors you've been to before. How lame is that? Mods that put fast travel points in all the sections help a little. Ditto the FONV strip being sectioned off into three areas, and Freeside into two. Especially since you have to come back and then you can go back to sell them blood packs for profit, but not with all the travel and load screens involved, it's just not worth it. For example, when you discover The Family in FO3, there should be an option to open a path that goes right to the Overworld, rather than having to go all the way out through the gatekeeper guy and then the tunnels.
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It just needed, and maybe NV does as well, some convenience modding.
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I wish someone would necro the Fallout 3 thread. or Esc instead of Tab if you use the keyboard. For someone like me where all Fallout 3 is suck (minus DLCs, I liked those once you add in the green mods) except for what mods can scrape together, Fallout 3 with heavy, heavy mods is the only way to go.Probably a stupid question, but can't you pull it up from inside the game? Back instead of B to pull up system menu instead of game menu. If you like the Fallout 3 story, and I HATED everything about Fallout 3 vanilla, TTW is a great upgrade.
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The combat in TTW with Project Nevada is SO Satifying, the Crafting is SO much better, and it felt totaly awesome to load up Classic Fallout Weapons, take a Ma Duece off of a Mutie, reapir it, then ragdoll the F*ckers with explosive rounds.
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It also takes far fewer mods to get the thing up and running (FWE, iron sights, etc etc). In Fallout 3, supermutants are cannon fodder, chew up and spit out. The big supermutants are tanks and hit like trucks, wielding light machine guns, versus the Tribeams, which makes A LOT more sense. The mods make all the difference and porting over the mods by yourself is difficult at best.
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